Activision Blizzard’s latest monetary results show that Blizzard lost another 2,000,000 players in its games in just three months.
As MassivelyOP noted, Blizzard’s monthly dynamic customers fell from 29 million in February (Q4 2020) to 27 million in that quarter’s results. Power source notes this is important to a consistent pattern for Blizzard, which has lost 11 million parts in the past three years – a 29% decrease in players across all titles.
All in all, Blizzard is by and large not fighting. The engineer’s income increased 7% year over year, largely due to the delivery of World of Warcraft: Shadowlands. Hearthstone’s most recent addition, Forged in the Barrens, also showed a solid performance. Blizzard believed the goal was to outperform its previous development for the second consecutive shipment. One way or another, Overwatch has gained 10 million new players without delivering any new legends or modes.
At this point, the snowstorm fans seem to be solidifying around the studio’s largest shipments.
In any case, Eurogamer points out that it has been some time since the studio last released a big new game. In truth, the studio has been messing around with remasters (at staggering progress) and nostalgic legacies like WoW Classic, and the MMO expansions keep coming – but it’s been some time since we’ve had something new and energetic like Overwatch. Other Blizzard games like Diablo 3, Starcraft 2, and Heroes of the Storm have generally been left to the hustle and bustle.
Ideally, Diablo 4 and Overwatch 2 will help fill that hole. Further revisions such as Diablo 2: Resurrected and WoW Classic: The Burning Crusade will appear shortly.
The funder’s call ruled out notification of Overwatch chief executive and Blizzard Vice President Jeff Kaplan’s launch from the organization, as well as Activision CEO Bobby Kotick’s sizeable compensation cut.
Blizzard pulled the plug on an Overwatch for a Switch launch event in New York City.