FAU-G is one of the most hyped games in India for good reason. Made in India game is an action title that revolves around real-life events that took place on Indian borders. There is an in-game shop where you can buy goods and contribute to the Indian army. It even has its own anthem.
When FAU-G started on January 26th, the 72nd day of the Republic of India, we decided to give the title a chance and played it for a while. Here is our review of FAU-G in detail.
Style of play
Contrary to popular belief, FAU-G is now a close combat game. Most of the action consists of punches and kicks, as well as handcrafted weapons that have their own names “Lalkaar”, Gold “Tandav”. This instantly sets it apart from PUBG and other action titles where the emphasis is on shooting.
We’re going to focus on the single player campaign mode, which is the only mode available to play. Battle Royale and Team Death match modes have yet to be added to the game.
FAU-G offers a pretty simple linear representation in which you follow a path from control point to control point, dealing with enemies that stand in your way. For now, gameplay is limited to just three elements – movement, punch, and defense. There is no jumping, no weapons to throw. This often made us feel like the game was repeating itself over time. Once the handguns are in place, there is nothing new to try.
There are bonfires at certain checkpoints where you can sit for a few seconds and regenerate lost health. Since the checkpoints are linear, it is also possible to drive to an earlier campfire checkpoint to renew your health. With this workaround, you can enter any new checkpoint with a full health bar, regardless of whether or not the last checkpoint had a campfire.
A challenge presented in the following levels is dealing with multiple enemies who, after the first missions, occasionally attack together instead of waiting for their chance. Progression is fairly easy if you implement simple strategies such as: B. first control the enemy with a weapon and then use that weapon to take out others.
The only other challenge is a timer in the top right that you need to keep an eye on. Missions will automatically fail and will resume from the last checkpoint if you don’t meet the time requirements.
Combat and weapons
The three-button combat system in FAU-G offers plenty of room for improvement, especially with hand weapons. Weapons that you collect after defeating such enemies will also last a few blows before disappearing.
While this is a challenge, it was very frustrating to find that weapons are low on punch and cannot be replaced with new weapons, even if they are right in front of you. Instead, players will have to look for more enemies, use up the remaining hits from that weapon, and then come back to pick up the refilled weapon. This was time consuming too.
Picking up guns is as easy as running over them, similar to many other games. In our experience, however, it was nearly impossible to pick up weapons or switch from weapon to fist and vice versa in combat. In addition, it is very difficult to switch between enemies you meet in combat using the analog controls on the left as the player often only seems to slap and slap those closest to him, regardless of which one is in Direction you want to send him.
Enemies trying to attack will get a red glow a second before attacking, and you can hit them first to cancel their initiative. This renders the Defend button unusable in most cases. The addition of a counterattack mechanism that allows users to block an incoming attack and turn that into a counterattack combo would have been great here.
Here, too, there is clearly a lack of variation. Hours into the game, you’ll find that you’re fighting the exact same opponents in a similar area using the same tactics and fighting styles. There isn’t much to do in the game other than switch player and weapon skins.
Plot, narration and graphics
As players play through the game, they see cutscenes that sometimes feel very sudden and random. However, the often long animated cutscenes can be skipped. Even if there are no cutscenes, players will hear their avatar’s motivational quotes like “A.pne bhaiyo ko bachana mera farz shark, ”Those who are nice at first but soon feel unnecessary.
However, the game’s graphics are impressive for a title with a download size of less than half a gigabyte. We tried the game at the highest possible graphics settings available on Android on a OnePlus Nord and were pleased to see better details and consistently smooth performance. Unlike the gameplay, the graphics actually make you feel like you’re playing a smooth and polished title.
FAU-G also presents an in-game store. Fans can buy exclusive goods and in-game coins here, which can also be used to purchase player and weapon skins. The game lets you know that 20% of your spending here goes to the Bharat ke Veer Foundation. Alternatively, you can also watch ads to get more coins.
While this is a nice implementation, the skins you can buy right now are very limited. We should see more items in the store soon as more game modes become available.
The FAU-G experience was a mixed bag for us. The game is great at graphics and fluidity, and it disappoints with its poor combat implementation and boring, immutable play style. In our experience, the game often felt incomplete, repetitive, and, to put it simply, boring.
While we wouldn’t exactly call the game half-baked, we would insistently say that FAU-G needs more focus and polish on the actual fight before it can be fun for people beyond the first 30 minutes.