So it was last April when GTA 6 officially held the call. Unfortunately, this is not done via an announcement from Rockstar Games, but according to information from the very knowledgeable Jason Schreier, who confirmed that the game is in development and that it was even the star company’s next project. Unfortunately, according to the journalist, the game is not yet ready for use.
Today we discover through the USPTO website (a website that specializes in filing trademarks, games or even patents) Quite an interesting document from Take Two Interactive (the parent company of Rockstar Games) on artificial intelligence in upcoming Rockstar games. With GTA 6, Rockstar Games naturally wants to mark the history of open world games again.
GTA 6: NPCs (non-playable characters) more realistic than ever?
As we know, Rockstar Games is the master when it comes to open world video games. Grand Theft Auto V has been a huge success since 2013. If the game continues to perform well seven years after its release and despite multiple re-releases, it is because the game was way ahead of its time. Michael, Franklin, and Trevor’s adventures don’t have to be ashamed of the latest open world games.
The same goes for Red Dead Redemption II from 2018, which is one of the most impressive open-world games for PC and consoles to date. Obviously, Rockstar intends to keep his title for the next several years. In a patent filed by Take Two Interactive, we learn that Rockstar appears to be working on a new navigation system for NPCs (non-playable characters) in its future productions. We can see this affects Rockstar as David Hynd, CTO of Rockstar North and Simon Parr, responsible for AI at Rockstar, are both behind this patent.
This patent therefore indicates that Rockstar is trying to improve artificial intelligence to allow viewers to perform more varied and complex actions according to different patterns at any point in the game. Similar to Red Dead Redemption II, it looks like GTA 6 NPCs can do a “real life” in the game. A schedule, a family, a job, and more!
The patent also aims to improve the way NPCs react to the environment, such as their behavior towards traffic or other NPCs. Each resident of the future city should therefore have professions, reactions and other random behaviors, but they are consistent with the game universe.
This patent also covers the AI and the vehicles that animate the game’s map. For example, the AI can drive at a more moderate speed when the NPC is driving through a residential area. The idea of the Rockstar engineers is also to create categories of characters with similar temperaments but all of them different (different types of aggressive, fearful, passive characters …).
Thanks to this patent and its new technologies, Rockstar could relieve the consoles of numerous calculations and better use their capabilities to better optimize the game. This could make it possible to see a lot more detail on the screen and set up more scripts to make the game more complete, livelier, and a lot more!